About

About Tactical Commanders R

Choga soft took over NEXON's online RTS, shut down in 2005, through NEXON Replay and is bringing it back on Steam. It keeps the feel of the original while adding modern display options, quality-of-life features, and seasons.

At a glance

Genre
Large-scale real-time strategy (RTS). Many players form teams and command their forces together.
Developer
Choga soft. A two-person team handles both development and operations.
Original
NEXON's Tactical Commanders, which ran in Korea from January 1, 2001 to December 31, 2005.
How it came back
It was selected for NEXON Replay, NEXON's program (announced December 18, 2025) that opens classic IPs to outside developers.
How it's made
Choga soft received the original client source, converted server code, and assets from NEXON. The game code is rewritten with the original as reference, while graphics and sound use the original assets.
Platform & languages
Steam (Windows). Supports Korean, English, Japanese, and Simplified and Traditional Chinese.
Korean age rating
12+.

What's changing from the original

These features are still in development and may change at launch.

Display
Supports modern aspect ratios such as 16:9 and today's resolutions. You can choose between the original field of view and one about 20% wider. It is not a full graphical remaster.
New commanders
Three original commander characters made in 3D will debut at launch.
Joining battles
Synchronization was reworked so that a new player joining a battle no longer stalls the game for those already playing.
Collision
Players no longer collide with each other outside of combat, so nobody blocks your path in the capital or on the move.
Planets & nations
The game starts with one planet and four nations, with more planets considered depending on player numbers.
Seasons
The game runs in seasons, with a length of 3–5 months under consideration (announced as 3–4 or 4–5 months at different times). Season rankings and personal achievements earn season points that can be spent on cosmetic items and more.
Early Access & returning
The whole first season runs as Early Access, after which all character and unit levels are reset (a forced return). From regular seasons on, players can return whenever they choose, and each return raises the maximum class level by 1 from 100.
Balance
Ideas under review include adding cooldowns to the jamming and radar scan abilities of radar squads. Full balance work begins in November 2026.

Business model & PC requirements

Business model
From Early Access, the game will sell paid packages alongside in-game items. Pricing has not been announced.
Planned in-game items
Avatars (portraits and sets), nationality changes, and emergency repairs are under consideration. The developer says it will keep the impact of purchases on combat and competition to a minimum.
PC requirements
Windows only; Mac is not supported yet. Minimum requirements on the Steam store: Windows 11 64-bit, Intel Core i3, 4 GB RAM, DirectX 11-compatible graphics, and 2 GB of storage. The developer notes set a PC from about 10 years ago (Intel i5-4210U) as the minimum-spec target.

A brief history of the original

2000
According to a pre-launch preview, players became commanders leading squads of units, and the game featured a national political system with elected presidents.
2001
Launched in Korea on January 1. It was released in North America as Shattered Galaxy and won the grand prize at that year's Independent Games Festival (IGF).
2005
Service in Korea ended on December 31.
2014
In an NDC talk, a NEXON vice president looked back on how the game was built on an RPG server engine and why it failed, including a lack of tutorials and an expensive flat-rate fee.